![]() ![]() In conclusion, Dreamfall Chapters is like a book you might read on holiday – full of adventure and epic dreaming. But that’s to be expected with a game this reliant on narrative. The soundtrack meanwhile mixes different genres and effects brilliantly throughout the journey, whilst the voiceover work can again come across as a mix of the very good and a bit annoying. The cut scenes are good though and overall the quality is of a high standard, seeing me reminisce of games like Beyond Good and Evil. The fantasy landscapes can however look a bit last generation and a tad generic at times. The city landscape found in the future has some superb design aspects and lovely details. The character models are brilliant, with a fantastic selection of humans and different races of fantasy creatures. Visually things are a bit mixed with Dreamfall Chapters too. I have found that sometimes the cut scenes go on for far too long, and you begin to feel disconnected from the actual gameplay itself. These decisions see a definite shift in the balance, which have a direct change on the nature of the gameplay and your personal journey. There is a lot of talking as well and dialogue trees full of important decisions are in place. It is the gameplay which is the saving grace here, with absorbing puzzles and many different clever ways to keep changing up the gameplay collecting kids’ pictures and putting them in order to release a portal, mixing chemicals to make a firework, and testing a robot who loves welding, are just a few of the many different things to do in this universe. Then you have an inventory that is bloody tricky to control at first, with everything feeling a bit sticky. You basically have a run button – although mild jog is more accurate – a multi-task action button that brings up the many options like talk, pick up, use, slow time…the usual things that you would expect to see in fact. The conversion from PC to console isn’t as smooth as many may like. Gameplay wise the game does take some getting used to though. There are surprises, twists and revelations throughout – all the things you expect from an epic tale. Whichever you prefer though, you’ll find that it’s very clever and unique in telling this multi-versed saga. I have to say, I much preferred the modern day setting, over the other worlds, but that’s a taste thing and others will possibly disagree. ![]() You can see the love and thought process that has been put into Dreamfall via the immense detail that is on show. It’s also a long game, told over five chapters, and can take the player about 12 hours or more depending on how much you explore. It’s the glue that holds the whole game together. Now the story Dreamfall Chapters tells is a brilliant one – one that is very well conceived, deeply multifaceted and told extremely well. There is however much more than meets the eye and we find out more of her story over the next five chapters and how all three of these worlds are linked. The third universe concerns the character of Saga who we meet as a baby, in a world of mixed magical races and normal home life. Again this world is a magical, deeply complex political place with a lot of story to discover and secrets to be uncovered. It’s a fantastical multi-raced old world much like that found in the Elder Scrolls universe. On the other main multiverse you play as Kian in the magical world of Arcadia. Her home is a multicultural city where Zoe deals with local and national politics, trying to discover hidden truths about her past and role in the story. Zoe escapes her coma and we find ourselves in the future cyberpunk world of the 23 rd century. Here people are using dream machines and can’t seem to get out of the nightmares they cause. The first character is Zoe who is trapped in a coma to begin with and you have to help her traverse the dream world. As the player you control three main characters, with two of these played out in different universes, across different time zones. ![]()
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